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Sharp, as well as Zerk, does one hit kill to the head. Firebugs can also melt then down pretty fast.
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Agains Gorefiends, a shotgun is a life savior. You could try to be always kiting arround the map. and another thing they could do is decrease its spawn rate and set maximum of 2 gorefiends alive for exemple. it can be balanced for 1,3,4,5,6 players, but hes waaaaay too OP for 2 players. PS: i made this thread about the gorefiend because when im playing with my friend we usually die because of the gorefiend, its either because hes so fast and finished us or because he blocked us and we couldnt kill him because of his blocking hability(u know how HoE works, if u get stuck its insta death), just to give u an idea, we were playing KF-Office and we had 2 scrakes and 2 fleshpounds on the corridor we were at, i was gunslinger so i took them out no problem, no one got hit, but we couldnt make it to the boss wave because of the gorefiend, so 2 sc and 2 fp are fine, but the gorefiend. so should i decrease the number of waves on HoE? or set a custom difficitulty that is between suicidal and HoE? but in the meanwhile, do u have any recommendations for 2 player? cuz lek, i was playing suicidal with a friend of mine yesterday and we were almost falling asleep, but when i switched to HoE.i guess u already know what happened. i played with more people yesterday and we had no problems with gorefiend, i didnt know that because in my country this game is dead, very rarely i get people from other countries in my server, but if they removed the gorefiend when there are 2 players only i think it would make things much batter, it would be like a temporary fix until they can do something that they should've done when this game was in early access, which is a PER MAP WAVE CONFIG based on the number of players, that would also allow for some custom maps to have their own unique waves, so instead of making a map that works with KF2, they could simply make their own waves that works with their map. I agree that the game is unbalanced in terms of difficulty by the number of players, being 2 players the most hard and 6 players the most easier.īut, the thread was about Gorefiend's, which are, for me, balanced right now.Īlso agree that HOE needs some tweaks to be more challenging, but fair. İlk olarak Waylllop tarafından gönderildi: but they removed the 24/7 rage from the normal zeds, if u say that a bloat running isnt fun then u're lying, also HoE is pretty f'd up, i was soloing Nuked as gunslinger yesterday, felt pretty easy, when kf2 was in alpha it used to be more heart pumping because every single normal zed would be constantly raging, didnt matter how far he was from the player, then i tried with 2 players, that was pretty f'ing hard, then another player joined, felt correct, not too easy and not too hard, and more people kept joining and it didnt get any harder/easier, and we had tons of fun, but if they put back the 24/7 rage, it would become impossible thanks to the gorefiend. Finally you have something to worry about in the early waves. Gorefiend's by far the most appreciated addition that this game ever had in the past year in terms of gameplay. ONE heavy attack with a crovel kills it.Įxactly, just one heavy attack and it's gone. İlk olarak xtro tarafından gönderildi:If you can't kill a gorefiend with lv 25 zerker, then you need to get good.
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